Network & Latency

Ethernet vs Wi-Fi for FACEIT and CS2

Explain ping, packet loss, jitter and why stable frametime alone is not enough.

Low ping is good. Stable ping is better. No packet loss is mandatory.

What players should understand

Most players only look at ping. Your guide can stand out by explaining jitter, packet loss and local network problems in simple language.

This is a great topic for combining your IT background with Counter-Strike.

  • Ping: travel time to the server.
  • Jitter: how much the ping jumps around.
  • Packet loss: missing data that causes unstable gameplay.